This paper discusses the theoretical framework in designing and developing a multimedia app intended to increase knowledge and perceived awareness towards cyber-bullying among adolescents. Given that cyber-bullying has become more serious lately. steps should be taken to ensure that this threat is curtailed (Willard. 2007). https://www.spidertattooz.com/China-Glaze-I-Believe-In-Snuffy-0-5-oz-84679-p12258/
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